![]() Dungeons & DoomKnights Backer Kit is live! expect a 96% chance to see the words: 8-bit, Cart, Backer, and Pixel! Thank you again for supporting and being a part of the AdventureQuest 8-Bit: Dungeons & DoomKnights video game project. Might have to consult the magic 8-Ball on this one. But the angel on my other shoulder keeps whispering that the gag only REALLY works if you are playing the physical cart- that only people who grew up playing the original consoles will actually get it, and those same people might actually be a little mad about if their desire for an authentic retro experience dwarfs their sense of humor. My heart says we need the gag in this " looks serious, but it sure isn't." game. One that looks absolutely wicked, and one which features my favorite gag of all time. I finished two versions of the title screen at 2am last night. Then, I asked Dale Coop for more assembly language programming help to pull off the finishing touches. Creating the title screen was an oddly circular process where I repeatedly processed a single image through 5 programs to finally get the look I was going for- the spritesheet was teeny tiny to fill such a big screen. It was important to me that it captured the essence of the box art. But in this case I thought to myself, "Maybe I should finally go make that title screen?" So, I put in more hours on just the title screen than I would like to confess. The cart production is going faster than expected. I used the long weekend to get ahead on Dungeons & DoomKnights work. We honor those who served our country and then grill anything and everything that's not moving. He replied, "I mean, as fun as building a lego castle with only 12 pieces." Which sounds pretty darn fun to me! XD BBQ Wall Meat. Above is from his very first 8-bit sprite sheet. Also, I said "PRETTTTTY PLEEEEAASE." It was super effective. Over this long holiday weekend, I lured him into the 8-bit project by saying he could add a dark cyberpunk element to Dungeons & DoomKnights. He has worked on nearly every one of our video games. In real life, J6 is one of Artix Entertainments top artists. It is important to note that J6 is not an android. Others report that it crash landed somewhere on our world. 5,000 years before the Dragons, when the world was ruled by giant 100 ton hulking mecha, there was J6 the bounty hunter. ![]()
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